Site news
What was added or fixed, when it is worth a look. Small touch-ups are not listed.
Drones, factory level 8 and Corporal II
22 September 2026
- New page: drones, what a level adds, what the next one costs and what each star unlocks. Basilisk (SSR, three skills: Repair Protocol, Core Protocol, Full Throttle) and Kestrel (Overcharge), each with its growth rule: +0.3% per level and 100 × N microchips for the SSR, +0.1% and 10 × N for the Kestrel.
- New page: banners, one resistance each, a shared level paid in thread, what a level costs and gives, a tier every 7 levels.
- Drones page reorganised: one overview table of every drone, then a collapsible card per drone, grouped by rarity.
- Drones: summoning, with the beacon price per rarity (30, 80, 150, 1,000), the refresh cost and the guaranteed UR after 20 refreshes; six UR drones recorded (Cyclops, Dreadnought, Archangel, Eclipse, Valkyrie, Leviathan) with the first tier of their three skills.
- The seven banners and their resistance: Shock (stun), Execution (crit), Barrage (combo), Evasion, Assault (counter-attack), Reaper (life drain), each at +10%, and Garrison, with no special bonus.
- Factory level 8: the works take 17 h 40 min, 106 fuel to skip them.
- Factory level 8: Refined rises to 55%, Warbound to 4%. The level costs two instalments of 40,000 caps.
- Factory level 10: two instalments of 113,000 caps, 226,000 in total.
- The factory works have their own column: 6 h 40 min for level 6, 11 h 40 min for level 7, and the fuel it would take to skip them.
- Ranks: what leaving Corporal I asks (level 60, campaign 3-15, factory 6), then Corporal II (level 80, campaign 4-7, 2,220 XP), and the entry stats of Corporal II and Corporal III, capped at level 100.
Ranks, and factory level 7
21 September 2026
- New page: ranks, what each promotion asks for and what it gives, from Specialist II to Corporal I.
- Factory level 7: no more Junk, half Refined, Warbound at 2%. The level costs two instalments of 18,000 caps, 36,000 in total.
New look
21 September 2026
- The site gets a new face: more readable type, clearer tables, navigation that stays visible as you scroll.
- On a phone, wide tables scroll under your finger and everything else fits the screen.
Factory level 6
21 September 2026
- Rarity table extended to level 6: Warbound rises to 1%, Refined to 15%.
- Level 6 cost recorded: 18,000 used caps, and 6 h 39 min of works, skippable with 40 factory fuel.
Community figures on the home page
21 September 2026
- The home page shows what the site documents: items, packs, factory levels, recorded costs.
- And how many players are on the Discord, refreshed every time the site is published.
Factory up to level 5, and raids
21 September 2026
- New page: saving your progress, because the game ties it to no account.
- Rarity table extended to level 5: Warbound becomes possible, at 0.1%.
- Upgrade costs recorded up to factory level 5.
- The “Gear thief” raid added to the sources of gears and fuel.
- Auto-craft: at which factory level you unlock 2 to 8 gears per craft.
- Gem prices in euros, and why the first purchase counts double.
- Factory and banner kits are daily offers, one purchase a day, and two of them are free.
Site opening
21 September 2026
- Item dictionary: nine entries with source, use and illustration.
- The factory rarity table, which the game only shows one level at a time.
- Factory upgrade costs, from the first levels up to level 9.
- Catalogue of the eleven packs with their contents and price.
- Shop prices in gems for every resource, daily limits included.